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How do you remake a game like Snake Eater without a director like Hideo Kojima?

Sydney, Australia

21/06/2023 at 4:00pm — 22/06/2023 at 10:00am

In many ways, remaking Metal Gear Solid 3: Snake Eater is an obvious choice. The game is a near-universally beloved PS2 classic, one of the best stealth action games of all time, and is filled with iconic moments and set pieces. And the remake — titled Metal Gear Solid Delta: Snake Eater — is being announced at a time when audiences and critics alike have ample appetite for revisiting gaming’s past. Several of this year’s biggest and most critically acclaimed releases have been remakes and remasters, including Resident Evil 4Dead SpaceAdvance Wars, and Metroid Prime.

Remaking MGS3 feels uniquely challenging, however, because of how inseparable the Metal Gear games are from series creator Hideo Kojima, who parted ways with Konami in 2015. The events and chaotic messaging surrounding his departure made it look like a less than amicable separation, and Kojima’s name was conspicuously absent from Konami’s press release announcing its MGS3 remake. It raises the inevitable question: how good can a Metal Gear game, even if it’s a remake, be without the involvement of its singular creator?


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